Blender
Making 3D objects real, at least virtually
Last updated
Making 3D objects real, at least virtually
Last updated
replicate using orientation of wrenches in blender
physics animation
Steps to make a donut
Steps to make a donut
Remove cube x -> d
Add torus <Shift+A> -> m -> t
add, mesh, torus
Add presets F9
if gone (used in m 0.05 and 0.026)
keep faces flat for future mappings in UV
Swap to edit mode using [Tab]
open proportional control [o]
grab [g] with optional command to move in a direction [x/y/z]
swap back to object mode [Tab]
open subsurface modifier in the properties
render 2 viewport 1 qual 3
Remove cube x -> d
Add torus <Shift+A> -> m -> t
add, mesh, torus
Add presets F9
if gone (used in m 0.05 and 0.026)
keep faces flat for future mappings in UV
Swap to edit mode using [Tab]
open proportional control [o]
grab [g] with optional command to move in a direction [x/y/z]
swap back to object mode [Tab]
open subsurface modifier in the properties
render 2 viewport 1 qual 3
Icing on the donut
Icing on the donut
group select half by alt+z
group select half sGGGGGGGGGGGGGGGGGGGG
material nodes
material nodes
Command
Function
<Shift-A>
Add mesh