Blender
Making 3D objects real, at least virtually
replicate breaking locks using orientation of wrenches in blender
https://cascadeur.com/ physics animation
Blender Notes
Blender Notes
Steps to make a donut
Steps to make a donut
Remove cube
x -> d
Add torus
<Shift+A> -> m -> t
add, mesh, torusAdd presets
F9
if gone (used in m 0.05 and 0.026)keep faces flat for future mappings in UV
Swap to edit mode using
[Tab]
open proportional control
[o]
grab [g] with optional command to move in a direction
[x/y/z]
swap back to object mode
[Tab]
open subsurface modifier in the properties
render 2 viewport 1 qual 3
Remove cube
x -> d
Add torus
<Shift+A> -> m -> t
add, mesh, torusAdd presets
F9
if gone (used in m 0.05 and 0.026)keep faces flat for future mappings in UV
Swap to edit mode using
[Tab]
open proportional control
[o]
grab [g] with optional command to move in a direction
[x/y/z]
swap back to object mode
[Tab]
open subsurface modifier in the properties
render 2 viewport 1 qual 3
Icing on the donut
Icing on the donut
group select half by alt+z
group select half sGGGGGGGGGGGGGGGGGGGG
material nodes
material nodes
Command
Function
<Shift-A>
Add mesh
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