Last updated
Making 3D objects real, at least virtually
replicate breaking locks using orientation of wrenches in blender
https://cascadeur.com/ physics animation
Steps to make a donut
Steps to make a donut
Remove cube x -> d
Add torus <Shift+A> -> m -> t add, mesh, torus
Add presets F9 if gone (used in m 0.05 and 0.026)
keep faces flat for future mappings in UV
Swap to edit mode using [Tab]
open proportional control [o]
grab [g] with optional command to move in a direction [x/y/z]
swap back to object mode [Tab]
open subsurface modifier in the properties
render 2 viewport 1 qual 3
Remove cube x -> d
Add torus <Shift+A> -> m -> t add, mesh, torus
Add presets F9 if gone (used in m 0.05 and 0.026)
keep faces flat for future mappings in UV
Swap to edit mode using [Tab]
open proportional control [o]
grab [g] with optional command to move in a direction [x/y/z]
swap back to object mode [Tab]
open subsurface modifier in the properties
render 2 viewport 1 qual 3
Icing on the donut
Icing on the donut
group select half by alt+z
group select half sGGGGGGGGGGGGGGGGGGGG
material nodes
material nodes
Command
Function
<Shift-A>
Add mesh
Last updated