# Blender

[Level 1 Notes](https://www.youtube.com/watch?v=RaT-uG5wgUw)

* [material nodes](https://www.youtube.com/watch?v=cQ0qtcSymDI)
* [modifier](https://www.youtube.com/watch?v=8BQYAwDW6IE)

[Quick rundown of tips](https://www.youtube.com/watch?v=fKH1XobKWnc)

&#x20;replicate [breaking locks](https://www.youtube.com/watch?v=dBSSA5ot0tA) using orientation of wrenches in blender&#x20;

<https://cascadeur.com/> physics animation&#x20;

[recreate Bedroom In Blender](https://www.youtube.com/watch?v=qR6Kuv2dFHQ)

## Blender Notes

## Blender Notes

Steps to make a donut

Steps to make a donut

1. Remove cube `x -> d`
2. Add torus `<Shift+A> -> m -> t` add, mesh, torus
3. Add presets `F9` if gone (used in m 0.05 and 0.026)
   1. keep faces flat for future mappings in UV
4. Swap to edit mode using `[Tab]`
5. open proportional control `[o]`
6. grab \[g] with optional command to move in a direction `[x/y/z]`
7. swap back to object mode `[Tab]`
8. open subsurface modifier in the properties
   1. render 2 viewport 1 qual 3
9. Remove cube `x -> d`
10. Add torus `<Shift+A> -> m -> t` add, mesh, torus
11. Add presets `F9` if gone (used in m 0.05 and 0.026)
    1. keep faces flat for future mappings in UV
12. Swap to edit mode using `[Tab]`
13. open proportional control `[o]`
14. grab \[g] with optional command to move in a direction `[x/y/z]`
15. swap back to object mode `[Tab]`
16. open subsurface modifier in the properties
    1. render 2 viewport 1 qual 3

Icing on the donut

Icing on the donut

1. group select half by  alt+z&#x20;
2. group select half s**GGGGGGGGGGGGGGGGGGGG**

material nodes<br>

material nodes<br>

| Command     | Function |
| ----------- | -------- |
| `<Shift-A>` | Add mesh |
